SVG Opus #50
8.5
Evaluation
8.5 avg
8.5 physics accuracy
8.8 design quality
7.8 animation quality
8.2 slider ux
9.2 completeness
8.6 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Exceptionally complete SVG-based implementation covering all required features; the slider is a custom SVG drag handle (not a native range input) but works well, direction is correct (top=air, bottom=water), physics values are accurate (Au 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), and the Heureka animation, splash particles, rising water levels, and difference indicator all function correctly — minor weakness is that the slider drag area is slightly narrow and mass/density values are static (not dynamically recomputed per frame, just pre-set), but they are physically plausible and consistent.

9,722 output tokens · claude-opus-4-6 · end_turn

Exceptionally complete SVG-based implementation covering all required features; the slider is a custom SVG drag handle (not a native range input) but works well, direction is correct (top=air, bottom=water), physics values are accurate (Au 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), and the Heureka animation, splash particles, rising water levels, and difference indicator all function correctly — minor weakness is that the slider drag area is slightly narrow and mass/density values are static (not dynamically recomputed per frame, just pre-set), but they are physically plausible and consistent.