SVG Opus #24
8.5
Evaluation
8.5 avg
8.5 physics accuracy
8.8 design quality
8.2 animation quality
7.5 slider ux
9.2 completeness
8.6 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

All major features are implemented with correct physics (gold 19.3 g/cm³, gilded 13.0 g/cm³, same 1000g mass), custom SVG drag-slider works correctly top=air/bottom=water, particle splashes and ripples fire on crown entry, Heureka fades in with pulse at full submersion, but mass/volume/density readouts are static (not truly "live" as they don't change with submersion fraction) and the water rise scale (PX_PER_CM3=0.39) is visually modest, making the differential hard to discern.

10,501 output tokens · claude-opus-4-6 · end_turn

All major features are implemented with correct physics (gold 19.3 g/cm³, gilded 13.0 g/cm³, same 1000g mass), custom SVG drag-slider works correctly top=air/bottom=water, particle splashes and ripples fire on crown entry, Heureka fades in with pulse at full submersion, but mass/volume/density readouts are static (not truly "live" as they don't change with submersion fraction) and the water rise scale (PX_PER_CM3=0.39) is visually modest, making the differential hard to discern.