HTML Opus #10
7.9
Evaluation
7.9 avg
7.5 physics accuracy
8.2 design quality
7.8 animation quality
7 slider ux
9 completeness
7.8 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Remarkably complete implementation with correct physics (same mass, different density/volume, iterative water-rise coupling), polished canvas rendering with clipped underwater tinting and splash particles, but the slider event listener is a no-op stub and the slider direction is correct only because the rAF render loop polls the slider value directly — slider_direction_correct technically works but mass/density values are static HTML rather than truly dynamic, and the 'Wasseranstieg' marker arrow overdraws outside the tank bounds.

8,659 output tokens · claude-opus-4-6 · end_turn

Remarkably complete implementation with correct physics (same mass, different density/volume, iterative water-rise coupling), polished canvas rendering with clipped underwater tinting and splash particles, but the slider event listener is a no-op stub and the slider direction is correct only because the rAF render loop polls the slider value directly — slider_direction_correct technically works but mass/density values are static HTML rather than truly dynamic, and the 'Wasseranstieg' marker arrow overdraws outside the tank bounds.