SVG Opus #58
8.2
Evaluation
8.2 avg
8.5 physics accuracy
8.8 design quality
7.5 animation quality
7 slider ux
9.2 completeness
8.4 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Impressively complete implementation with correct physics (gold 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), working custom SVG slider drag, splash particles, water rise, live displaced-water readout, and Heureka animation — but the slider is a custom SVG drag (not a native range input) with a narrow grab target and no keyboard/accessibility support, mass/volume/density values in the panels are static labels rather than fully live-updating tspans, and the level-rise pixel annotation ("px") is a slightly awkward proxy for the true volumetric comparison.

9,649 output tokens · claude-opus-4-6 · end_turn

Impressively complete implementation with correct physics (gold 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), working custom SVG slider drag, splash particles, water rise, live displaced-water readout, and Heureka animation — but the slider is a custom SVG drag (not a native range input) with a narrow grab target and no keyboard/accessibility support, mass/volume/density values in the panels are static labels rather than fully live-updating tspans, and the level-rise pixel annotation ("px") is a slightly awkward proxy for the true volumetric comparison.