SVG Opus #25
8.0
Evaluation
8.0 avg
8 physics accuracy
8.5 design quality
7.5 animation quality
7 slider ux
9 completeness
8 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Comprehensive SVG implementation with correct physics (gold 19.3 g/cm³, alloy 13.0 g/cm³, same 1000g mass), live data panels, splash particles, Eureka animation, and rising water levels, but the custom SVG drag-slider lacks a native range input and has no UI affordance indicating it's draggable, and the water rise (PIXELS_PER_CM3=0.4) yields only ~12px vs ~31px difference — visually subtle rather than immediately obvious.

10,907 output tokens · claude-opus-4-6 · end_turn

Comprehensive SVG implementation with correct physics (gold 19.3 g/cm³, alloy 13.0 g/cm³, same 1000g mass), live data panels, splash particles, Eureka animation, and rising water levels, but the custom SVG drag-slider lacks a native range input and has no UI affordance indicating it's draggable, and the water rise (PIXELS_PER_CM3=0.4) yields only ~12px vs ~31px difference — visually subtle rather than immediately obvious.