SVG Opus #18
8.5
Evaluation
8.5 avg
8.5 physics accuracy
8.8 design quality
8.2 animation quality
7.5 slider ux
9.2 completeness
8.6 overall
✓ Two crowns ✓ Same mass, different density ✓ Vertical slider ✓ Slider works ✓ Slider controls crowns ✓ Slider direction correct ✓ Full slider range ✓ Fall animation ✓ Water displacement ✓ Rising water level ✓ Splash effects ✓ Physics correct ✓ Live mass value ✓ Live volume value ✓ Live density value ✓ Live displaced water ✓ Gilded displaces more ✓ Heureka animation ✓ No external deps ✓ Light bg / dark text ✓ Self-contained HTML

Exceptionally complete SVG-based implementation with correct physics (gold 19.3 g/cm³, gilded 13.0 g/cm³, same 1000 g mass), live readouts, rising water levels, splash particles, wave animation, and Heureka reveal — but the custom SVG drag-handle slider lacks a native range input, making precise control slightly awkward, and mass/volume/density values in the panels are static rather than dynamically computed.

9,959 output tokens · claude-opus-4-6 · end_turn

Exceptionally complete SVG-based implementation with correct physics (gold 19.3 g/cm³, gilded 13.0 g/cm³, same 1000 g mass), live readouts, rising water levels, splash particles, wave animation, and Heureka reveal — but the custom SVG drag-handle slider lacks a native range input, making precise control slightly awkward, and mass/volume/density values in the panels are static rather than dynamically computed.