SVG Opus #04
8.5
Evaluation
8.5 avg
8.5 physics accuracy
8.8 design quality
8.2 animation quality
7.5 slider ux
9.2 completeness
8.6 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Exceptionally complete SVG-only implementation with correct physics (Au 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), live data panel, splash particles, wave animation, rising water levels, and a pulsing HEUREKA on full immersion; main weaknesses are the custom drag-only slider (no native input range, so keyboard/scroll inaccessible) and mass/volume/density values are static rather than interpolating live with immersion depth.

9,584 output tokens · claude-opus-4-6 · end_turn

Exceptionally complete SVG-only implementation with correct physics (Au 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), live data panel, splash particles, wave animation, rising water levels, and a pulsing HEUREKA on full immersion; main weaknesses are the custom drag-only slider (no native input range, so keyboard/scroll inaccessible) and mass/volume/density values are static rather than interpolating live with immersion depth.