HTML Opus #43
8.3
Evaluation
8.3 avg
8.5 physics accuracy
8.7 design quality
7.8 animation quality
7.5 slider ux
9 completeness
8.4 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

All required features are present and physically coherent (gold ρ=19.3, gilded ρ=13.0, same mass, correct buoyancy formula), but the slider is a rotated horizontal input rather than a native vertical one, and the immersion-logic bug (cTop >= waterY → immersion=1 check fires before the water-rises iteration converges) can cause the crowns to jump to fully submerged slightly too early.

9,564 output tokens · claude-opus-4-6 · end_turn

All required features are present and physically coherent (gold ρ=19.3, gilded ρ=13.0, same mass, correct buoyancy formula), but the slider is a rotated horizontal input rather than a native vertical one, and the immersion-logic bug (cTop >= waterY → immersion=1 check fires before the water-rises iteration converges) can cause the crowns to jump to fully submerged slightly too early.