HTML Opus #36
8.4
Evaluation
8.4 avg
8.5 physics accuracy
8.2 design quality
7.8 animation quality
8 slider ux
9.5 completeness
8.5 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Near-complete implementation with correct physics (gold 19.3 g/cm³, gilded 13.0 g/cm³, same 1000 g mass), live displacement/buoyancy readouts, wave + splash effects, and a Heureka overlay — mass/volume/density panels are static rather than dynamically updating, and the water-rise visual scaling uses an arbitrary tank cross-section constant that underrepresents actual displacement, but the crown-entry logic and slider direction (top=air, bottom=water) are correct throughout.

8,622 output tokens · claude-opus-4-6 · end_turn

Near-complete implementation with correct physics (gold 19.3 g/cm³, gilded 13.0 g/cm³, same 1000 g mass), live displacement/buoyancy readouts, wave + splash effects, and a Heureka overlay — mass/volume/density panels are static rather than dynamically updating, and the water-rise visual scaling uses an arbitrary tank cross-section constant that underrepresents actual displacement, but the crown-entry logic and slider direction (top=air, bottom=water) are correct throughout.