ASCII Haiku #05
5.6
Evaluation
5.6 avg
7.5 physics accuracy
5.5 design quality
3.5 animation quality
5 slider ux
6.5 completeness
5.5 overall
Two crowns Same mass, different density Vertical slider Slider works Slider controls crowns Slider direction correct Full slider range Fall animation Water displacement Rising water level Splash effects Physics correct Live mass value Live volume value Live density value Live displaced water Gilded displaces more Heureka animation No external deps Light bg / dark text Self-contained HTML

Slider direction is inverted (value=0 at top → crowns in air, value=100 → crowns in water, but `getCrownY` uses `(1 - immersionLevel)` so increasing slider lowers the crown correctly, yet the `writing-mode: bt-lr` / `appearance: slider-vertical` means the slider thumb physically sits at bottom=0/top=100, making top=water — direction is backwards UX-wise); physics values are plausible (gold 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), but animation is static ASCII with no real falling motion — only a discrete jump — and splash effects are minimal random characters rather than visual particles.

3,939 output tokens · claude-haiku-4-5-20251001 · end_turn

Slider direction is inverted (value=0 at top → crowns in air, value=100 → crowns in water, but `getCrownY` uses `(1 - immersionLevel)` so increasing slider lowers the crown correctly, yet the `writing-mode: bt-lr` / `appearance: slider-vertical` means the slider thumb physically sits at bottom=0/top=100, making top=water — direction is backwards UX-wise); physics values are plausible (gold 19.3 g/cm³, alloy 13.0 g/cm³, same 1000 g mass), but animation is static ASCII with no real falling motion — only a discrete jump — and splash effects are minimal random characters rather than visual particles.